Week 3 | Robotics + Art

In that it brings novelty and expands our horizon while involving much human ingenuity and creativity, technological development itself is much like art. In certain utilitarian sense, the gadgets produced by, say, Dyson may have as much if not more value than other pieces of conventional artwork. Besides the work put in by industrial designers to make those gadgets as visually appealing as they are functional, some of the gadgets directly aid the work of artists in creating new artwork. The Dyson hairdryer may be wielded by a hair stylist to create a new hair style, or Apple's iPad and Mac can be used by online content creators to edit their videos, music producers to create their music, or graphic designers to experiment with their designs. That those gadgets are mass produced in factories in order to be sold and make profits may seem antithetical to art. Considered in the enlarged sense along with music, movies, mathematical theorems, and any product of collective human effort, intelligence, and ingenuity which lack physical authenticity while possessing wide accessibility, those gadgets are certainly a part of humanity's artistic output. 

“Fountain (Duchamp).” Wikipedia, Wikimedia Foundation, 5 Apr. 2022, https://en.wikipedia.org/wiki/Fountain_(Duchamp).

“Dyson Supersonic Special Gift Edition.” Dyson, https://www.dyson.com/hair-care/hair-dryers/supersonic/fuchsia-nickel.


With computers and digital files, and soon immersive virtual reality, more and more of art is not what we go to museums to appreciate. Since we are not allowed to touch the artworks on display in museums, nor do we usually smell them for artistic appreciation, they can in principle all be enjoyed in our rooms, either on our computers or with a virtual headset. With pieces of music or writing, we have been enjoying them in our privacy even before modern computers came along. We may even reproduce experiences with direct neural stimulation in the future, in which case who is to tell that that experience of appreciating art is not genuine. As argued by Douglas Davis, the distinction between the authentic and the digital becomes moot. 


“Atlas: Partners in Parkour.” YouTube, 17 Aug. 2021, https://youtu.be/tF4DML7FIWk.


If robots and AI advance as far as we envision, then we would eventually be conversing with works of art, quite literally. In movies like the Terminator series or the Avengers: The Age of Ultron, the robots (or more precisely the AI running the robots) try to eradicate humanity and are portrayed as evil. On the other hand, in movies like Her or Interstellar, AI becomes a human companion, filling the human need for company. With careful development of the technologies, the former kind of robots will hopefully be just works of fiction while the latter will be actualized as accessible works of technological art like the existing gadgets around us. Already at the rudimentary stages, we have robots that can help us with depression, as demonstrated in an MIT Media Lab study. It's exciting to imagine the future when a piece of art actually starts talking to us, makes us laugh, and lets us know that life is fun and still worth living.

Bostrom, Nick. Superintelligence. Oxford University Press, 2016.

Chalmers, David J. Reality+ : Virtual Worlds and the Problem of Philosophy. W. W. Norton & Company, 2022.

Davis, Douglas. “The Work of Art in the Age of Digital Reproduction (An Evolving Thesis: 1991-1995).” Leonardo, vol. 28, no. 5, 1995, pp. 381–86, https://doi.org/10.2307/1576221.

“Project Overview ' Robotic Positive Psychology Coach for College Students.” MIT Media Lab, https://www.media.mit.edu/projects/personalized-emotional-wellness-coach/overview/.

Russell, Stuart J. Human Compatible: Artificial Intelligence and the Problem of Control. Penguin Books, 2020.




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